{"id":57666,"date":"2023-04-21T11:27:39","date_gmt":"2023-04-21T09:27:39","guid":{"rendered":"https:\/\/www.connessioni.biz\/?p=57666"},"modified":"2023-05-03T15:18:51","modified_gmt":"2023-05-03T13:18:51","slug":"art-gaming-technology-and-immersive-experiences","status":"publish","type":"post","link":"https:\/\/www.connessioni.biz\/en\/art-gaming-technology-and-immersive-experiences\/","title":{"rendered":"Art, gaming, technology and immersive experiences"},"content":{"rendered":"

A multisensory work, a vest that makes people perceive sound through the rib cage and immersive technology<\/em><\/h2>\n

 <\/p>\n

The term immersive technology<\/a> can refer to many different things and many different “experiences,” even art<\/strong> is making it its own to project the viewer, but we might say the or participant, into a different dimension<\/strong> than we know, or think we know.<\/p>\n

 <\/p>\n

Beatrice Sancinelli<\/strong>, a young artist with a background in filmmaking, will present on May 5 her latest work Rumore dell\u2019Umore<\/i><\/b><\/a> (Noise of Mood), a multisensory and immersive journey<\/strong> created thanks to recent innovations in virtual reality. The work takes its cue from the dimension of loneliness in her room during the 2020 lockdown: it is an emotional journey to overcome them, and the walls become the threshold and the room opens up; also thanks to immersive technology, the idea is shared that all the noises around us make much less noise than ourselves<\/strong>, because the real noise is the echo of the emotions that vibrate in us.<\/p>\n

 <\/p>\n

The fruition of Rumore dell\u2019Umore<\/span><\/i> is multisensory<\/strong>: in fact, one enters the exhibition in groups of 10 visitors at a time and each will be equipped with headphones and the innovative Vest3<\/b><\/a>, a technological vest made for gaming<\/strong> by the American company Woojer<\/strong>, capable of making one perceive sound<\/strong> (conceived through the artist’s collaboration with sound designer Nicola Gualandris<\/strong>) through the rib cage<\/strong> that becomes a sound box.<\/strong><\/p>\n

 <\/p>\n

Taking advantage of haptic technology, sounds are perceived throughout the body in a completely new multi-sensory physical engagement where perceptions are amplified to 360 degrees.<\/strong><\/p>\n

 <\/p>\n

Noise of Mood is a work of art, but also an experiential journey where the boundaries between the digital and real worlds are thinned and blurred.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"

A multisensory work, a vest that makes people perceive sound through the rib cage and immersive technology   The term immersive technology can refer to many different things and many…<\/p>\n","protected":false},"author":5,"featured_media":57670,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5719,6014],"tags":[6571],"yoast_head":"\nArt, gaming, technology and immersive experiences - connessioni.biz<\/title>\n<meta name=\"description\" content=\"The term immersive technology can refer to many different things and many different "experiences," even art is making it its own to project the viewer, but we might say the or participant, into a different dimension than we know, or think we know.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.connessioni.biz\/en\/art-gaming-technology-and-immersive-experiences\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Art, gaming, technology and immersive experiences - 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